Article: The Rise and Fall of Game Audio

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rambones
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Article: The Rise and Fall of Game Audio

Post by rambones »

Check it out dudes!!
http://www.armchairarcade.com/

What kind of guitar is that, that he has ?? :-)
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Post by dan gillgrass »

Nice article, thanks Jan
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<fnordpojk> Dan_Gillg: Is WoW down, or what brings you here? ;)
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Re: Article: The Rise and Fall of Game Audio

Post by Zzapback »

rambones wrote:Check it out dudes!!
http://www.armchairarcade.com/

What kind of guitar is that, that he has ?? :-)
It's a 'breadbin-o-caster'!

Great article, that one about violence in games too!
Thanx.
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Matrix
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Post by Matrix »

Love the Rob Hubbard (64 keyboard / click to play sids) gimick lol - awesome !!

For me, computer music started to die when people started using samples, plain and simple. I love Amiga mods, but you cant truely call a tracked 4 channel squence of samples "computer music".. can you ?
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Post by merman »

Depends on how the sample is used. If you just loop a big lump of someone else's work, it can be dull. Creative use of samples (like Perhaps-a-Doobie :wink: ) can make for something cool.

Nah, computer audio went downhill with the PlayStation and the ability to stream huge lumps of pre-generated audio rather than chip tunes.
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Post by Vosla »

Computer audio went downhill along with all those artificial boygroups and other shite. There were rappers and those who weren't able to sing, either. :wink:
All is lost.
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Post by Zzapback »

Yeah, in the 80's we had Kajagoogoo, Spandau Ballet, ABC, the Thompson Twins, the Pet Shop Boys, Bananarama & Wham.
A very inspiring decade indeed! :wink:
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Post by Makke »

Good article. Game music has in a way followed in the footsteps of modern pop music (by which I mean most of the stuff that's on the charts), where the sonic quality is more important than musical quality. Might be because many of todays song writers are producers first, musicians second. I don't know, and I won't elaborate more...b'cus it's too damn hot to even think today.
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Post by Maindrian »

Nah, computer audio went downhill with the PlayStation and the ability to stream huge lumps of pre-generated audio rather than chip tunes.
Actually, the PSone soundchip worked a lot like a SID. Sure, there were a lot of games that did use streaming, but the true classics were composed on that chip. I certainly aren't going compare the two chips, and to be honest I do love and prefer the creativity of the old C64 musicians, but to slate new stuff just because the technology has changed is unfair.

I have no problem with well produced streamed soundtracks either. If it's original stuff made purely for the game, sure. If its just a soundtrack made up of popular songs however... I cannot tell you how much I hate that. Actually, I probably could, but I'd offend you. :twisted:
Great, another set of strings ruined...
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Post by Pex `Mahoney` Tufvesson »

Nice article. Good reading, and a good way of "remembering your roots". It's so easy to forget how it all started!

I hope to meet som of you at BitLive! :wink:
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Post by Chappers »

It's a great article! Reminds me of that Commodore Rock article from a while back.

Great stuff. Thanks, Jan. :)

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Post by madfiddler »

Excellent reading.
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Post by Matt »

excellent reading,
but I really want a guitar like that! 8)
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