It is integrated, and works pretty much as you describe: it does indeed need a new meta-object ("bundle"), which means infrastructural change.LMan wrote:Can't you set up some kind of excel sheet that would calculate the royalties for such sales? Or better: integrate the royalty calculation into the shop.
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- Make the cart smart enough to recognise a full bundle in the cart, and have it substract a certain amount from each CD price
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That's an "ARGH!" from me: not because it's impossible or anything, but because I can see the code in my head and it gave me an allergic reaction (on add product, select bundles which contain product, see if any bundle is complete, if so, replace CDs with bundle). If we have bundles as separate buttons would that be worth it?
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- Set up tables for royalty receivers, and a relation table between those and the products where you store the percentage that is to be granted from the actual sales price. That is to be added to the royalty receiver's table where you could also store how much you actually paid them, so you always have a balance overview.
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The system actually does keep a running total.
The bundles did OK, and it's an idea that's probably worth re-introducing now the potential for the code is there.
So, all good ideas. I'm thinking based on this thread that the "choose your own price" model may not work as intended, and opinions seem to be split. The more vehement gut feelings seem to be against it.
To cover a couple of other miscellaneous points, I've never bought that people need to hear a whole CD to work out whether they like it or not. When you've got 10-11 minutes of stuff from a CD in high quality preview, that's plenty enough.
And we've now come to a situation where we can't guarantee sales success for Rob Hubbard or Instant Remedy, which is something I hoped I'd never see. Mind you, this thread has made clear there are global factors at work here as well which we're not independent from which are hurting musicians generally: ironically a flood of the professional sounding mediocre, as much as anything else... kind of like goods from China are redefining the standard of workmanship/lifespan you should/shouldn't expect from consumer goods...
You can see similar factors at work in the mobile phone, internet and media industries: even supposedly sane companies are bent in giving away as much as possible: usually the big companies, or the mythical "community of developers" (who are great at creating systems, but terrible at maintaining them). The collateral damage is the small fry on the edge no one cares about, trying to innovate but being continually kneecapped.
It's never been easier to create, but it's never been harder to earn by creating.
Chris