LMan wrote:Why was Galway cheered for his fart-esque digi drums in the 80? Because doing SIDs is also about breaking the limits, and
this is a tremendous push over the accepted limits that existed until now. Good thing about this new technology is that there's still 2 SID channels left, so it's up to the artist to make something really clever with it.
Frankly I can't believe why such a fantastic achievement gets so much negative feedback. Wouldn't have happened if this were the early 90s or something. Personally, the C64
still amazes me since there's
still new stuff to be done with it you'd never think is possible. Check this out for example:
http://noname.c64.org/csdb/release/?id=72550
Don't see that as negative feedback. Again, the programming skills demonstrated here are simply amazing.
But, you know, people grew up. This is a technology demonstration rather than musical improvement, and nowadays I'm not
the technology freak anymore, I keep the focus on the artistic side of SIDs, MODs or any kind of source.
I never loved Arkanoid because it uses samples - in fact I didn't know it the first few times I listened to it.
The sounds Galway used don't even sound audibly like samples IMO - they just sound right in place, no matter how
they've been created. I believe that's the essence of the magic of this SID, not the knowledge of new technology implemented.
But you're right, it's all about the artist using the new possibilities tastefully. I guess "Fanta in space" is just a bad
example because it reminds people too much of AMIGA sound. Arkanoid doesn't.
It's like if there'd be a tool that would enable the Amiga to play 16 channel 16 bit 44khz samples and people would moan "oh no we'll miss our crunchy 8 bit sound - it made Amiga mods special.".
Yes - because if I'd wanna listen to 16 bit sound I put in a CD.
I'll throw in another (daring) comparison: It's like putting 23" chrome rims on an old, rattly car which stands next to your collection of Lamborghinis. It might shine a bit more but still looks downright ugly.
