Something I've never thought of doing before is some C64 graphics that you can display on a real C64. There are various different formats and each has its own restrictions/headaches. Anyways, I wanted to come up with my own method of creating C64 Graphics, using modern PC Technology. Here is my first attempt.
This is one of the Trace Logo's that I made before in another thread.
Both of these images are in Koala Format converted back to JPG to be displayed here.
There is no easy straightforward conversion trick. Once I have the C64 koala format, there is a lot of manual work.
Now having said that in Photoshop I have made a C64 Palette which I can use to make the initial downgrading from 16million Colors down to 16 Colors. A lot of the initial downgrading is trial and error of different diffuse settings or dithering techniques.
I have also attached an zipped .prg file which you can run on a real C64 or Emulator to show the logo in action.
C64 Analog-X64 Style.
- Analog-X64
- I Adore My 64
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C64 Analog-X64 Style.
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- RobinsonMason
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Re: C64 Analog-X64 Style.
Cool stuff, Analog-X64 - it's just supposed to show the one logo in the .prg in a static position, right?
- Analog-X64
- I Adore My 64
- Posts: 3518
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Re: C64 Analog-X64 Style.
Yes. dont expect multiple images with Sinewave scroller and Sidebar color flashing.. I have no idea how to do any of those.RobinsonMason wrote:Cool stuff, Analog-X64 - it's just supposed to show the one logo in the .prg in a static position, right?