It's not 'our' Matt however Matt use to work for Xenomania a UK pop songwriting production house, working with some top pops acts like Pet Shop Boys, Girls Aloud, Kylie Minogue, Sugababes (but some of those acts could be considered 'Piss Poor' e.g. Ant & Dec)Tonka wrote:Nah - No piss-poor girl bands in his client list, so it can't be OUR Matt Gray...tomsk wrote:I agree - very good. But did anyone notice the person attributed to mastering >?? A certain Mathew Gray.....? Could it be ? Probably not! But I'm sure someone will put me right.This guys (Hunz) latest album was done entirely using Renoise and I for one think it's rather effing good...
http://matthewgraymastering.com/clients.html
Trackers for the PC
Re: Trackers for the PC
Re: Trackers for the PC
How DARE you!!!C64GLeN wrote: 'Piss Poor' e.g. Ant & Dec)
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Re: Trackers for the PC
Definitely not him. He lives/lived in Kent, this guy's in Australia.
Won't somebody PLEASE think of the children?
Re: Trackers for the PC
Another tracker is AXS, it's pretty fun to work with
I did these 2 track on it, I even did my Delta remix in it
http://trace.ziphoid.com/?q=AXS
I did these 2 track on it, I even did my Delta remix in it
http://trace.ziphoid.com/?q=AXS
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Re: Trackers for the PC
even this is a month old thread, I have recently, after a lots of years pause creating XM music, a whole xm soundtrack album (37 songs, 36 songs used in game) for the game Manic Miner - The Lost Levels for the Nintendo DS. Its was a fun project (not to been commented about this game in this thread, start a new one instead).
For creating music for that game, I did something like this:
- FL-Studio for sounds and exported them.
- Audacity, Goldwave and EZ-Editor as soundtools to convert the samples exported from FL-Studio.
- Skale Tracker for my main tracker tool (it have interface not far from Fast Tracker II).
- Mikly Tracker for finalize, optimize and convert to 8 bit samples (and even did create some tunes in that as well).
I did saved both 16 and 8 bit versions of same song, so the soundtrack version got the 16 bit version, but the NDS game used 8 bit samples.
It was all fun to do trackers again
For creating music for that game, I did something like this:
- FL-Studio for sounds and exported them.
- Audacity, Goldwave and EZ-Editor as soundtools to convert the samples exported from FL-Studio.
- Skale Tracker for my main tracker tool (it have interface not far from Fast Tracker II).
- Mikly Tracker for finalize, optimize and convert to 8 bit samples (and even did create some tunes in that as well).
I did saved both 16 and 8 bit versions of same song, so the soundtrack version got the 16 bit version, but the NDS game used 8 bit samples.
It was all fun to do trackers again
Re: Trackers for the PC
I can second MilkyTracker. I originally tried that on my mobile phone for a laugh, then got the PC one. I only really played around with it in a little more depth the other day (took a little getting used to coming from a PT2.x/3.x and OctaMedSS background), but for creating both MOD and XM is is one of the best trackers I have played with.spacefractal wrote: - Skale Tracker for my main tracker tool (it have interface not far from Fast Tracker II).
- Mikly Tracker for finalize, optimize and convert to 8 bit samples (and even did create some tunes in that as well).
Skale also was one I got a few years back to play around with, but sadly it's lack of development progress has hindered a lot of the enthusiasm people had for it.
I had a look at Renoise, and yes it is a fantastic tool. The only issue I had was that I couldn't export the tune as a mod (which I needed to be able to do for some tunes needed for an Amiga while I was abroad at the time and not able to use my Amiga or UAE).