Commie_User wrote:You create SIDs using Vice, Necro? Would you mind giving us a walkthrough? I wouldn't mind extracting the music from a few games.
I mean, my own SID music
http://noname.c64.org/csdb/scener/?id=20082
I'm only interested in creating them so I don't have a clue about ripping tunes out of other programs. If you are interested in that, I'd suggest talking with iAN CooG or Jan Harries. Most probably, they can explain what is what and which is why on bytes level.
SW converter takes a little time and experimenting until it does exactly what you want. I concluded that 3-channel single note MIDI files with regular rhythm patterns give the best results. So first I compose the melody and bassline in 2 channels, I do some noodling on the 3rd (Usually noodling and drums/percussion share the same channel. Or not

Me + SID composing = chaos) and I'm there. Or I simplify a multichannel MIDI until I get a root 3-channel single note file. When the structure and notes are okay, I start working on sounds and add all the drums. Sometimes it's tricky to find their place.
Good luck and have nice SIDding
