Ninja Sounds wrote: I agree broadly on The Basement In Game. So many people love the atmosphere it creates for that level. From a personal point of view I was always pleased with the actual sounds used in that track. To get the big kick/tom that dominates the 1st half I found if I used a very low root note on a certain wave with some heavy vib you got exactly what I was looking for, not a note but a drum effect. And at the other end of the track the outro riff just needed to sound as much like an overdriven guitar as possible without using a sample that is.
I do concur with that and with 64Ready said as well. Interesting that you mention the big kick / tom drum though, as one of the remixes I've heard of this really does get that same heavy on the drums feel, namely this one by Load Error:
http://remix.kwed.org/?search_id=3122
I'm probably in a minority that really like that one, and it doesn't feature the second half of the original tune, but concentrates on the somewhat dark moody atmosphere of the opening part, which won me over somewhat.
I think as well for me what's always been important is feeling. When you played the original Last Ninja 2 for example, the soundtrack helped massively to get you into the game and contributed to getting the sense of location and atmosphere right.
The best remixes of any C64 tunes I've heard over the years convey that same feeling of capturing that same feel and atmosphere to it, somehow enhancing it but without losing feeling. It's a pretty important thing for me, probably because I'm quite emotionally attached to certain tunes of that era.