Which attitude does the album have, btw? Can other attitudes be added with stretch goals?
Re: Amiga Power: The Album With Attitude
Posted: 27/03/2019 - 22:48
by Chris Abbott
£50000 - sense of purpose
£60000 - enormous sense of wellbeing
Re: Amiga Power: The Album With Attitude
Posted: 28/03/2019 - 11:26
by Matt Smith
Chris Abbott wrote: ↑<span class="hotdate" style="color:#888;">27/03/2019 - 22:48</span>
£50000 - sense of purpose
£60000 - enormous sense of wellbeing
Ha! Quite honestly, if the campaign ended up making anything like those totals, I think my attitude would be best described as "Stunned like a concussed goldfish".
Re: Amiga Power: The Album With Attitude
Posted: 28/03/2019 - 11:28
by Matt Smith
The Kickstarter campaign for Amiga Power: The Album With Attitude launches at 9am (GMT) tomorrow (Friday, March 29), but you can hear a whole bunch of remix clips from the album right now via this handy-dandy YouTube vid, featuring the work of Joi, Barry Leitch, Allister Brimble, Jogeir Liljedahl, Mike Clarke, Fabian Del Priore, Patrick Nevian and Jason Page. Splends!
This compilation is also available on SoundCloud, just over here:
Re: Amiga Power: The Album With Attitude
Posted: 29/03/2019 - 10:37
by Matt Smith
Well, the day has finally arrived – Amiga Power: The Album With Attitude has launched on Kickstarter!
If you can lend your support by making a pledge and/or spreading the word about the project, that would be utterly splendid. Also, heaps of happy thanks to the Remix64 crew for including the news piece on the front page! It's a huge help, and immensely appreciated!
Unique to the Amiga, Apidya is arguably the greatest horizontally-scrolling shoot-‘em-up ever to grace the format. It’s certainly the most imaginative; instead of flying through space zapping aliens in the traditional fashion, here you control a magical honey bee tasked with traversing a variety of deceptively dangerous natural and man-made environments (a meadow, a pond, a sewer) before things become increasingly twisted and you find yourself dodging bullets and blasting baddies in a bizarre bio-mechanical complex and finally a surreal boss-infested nightmare world.
Released in 1992, the game is styled after Japanese coin-ops of the era but was in fact created by a fantastically talented team in Germany. Developers Kaiko really pulled out all the stops with this one; it boasts oodles of options for maximum user-friendliness (you can alter the number of lives you start with, use a two-button controller and tailor the power-up and bonus life systems to your own personal preferences), a delightfully different simultaneous two-player mode (where player one controls the bee and player two gets to be a cute but resilient little drone guy) and utterly fab presentation, with glorious graphics and a stellar soundtrack from the mighty Chris Huelsbeck, which (in another show of splendid user-friendliness) you can listen to in its entirety from the options screen.
For Amiga Power: The Album With Attitude, Chris will be crafting a brand new remix combining all the themes from the game’s third world, set in the depths of a seriously sinister haunted sewer network. Spook!
Re: Amiga Power: The Album With Attitude
Posted: 03/04/2019 - 8:58
by Dumper
Good to see it up and running, I'll spread the word on IRC and Discord. Good Luck.
Re: Amiga Power: The Album With Attitude
Posted: 06/04/2019 - 10:10
by Matt Smith
Dumper wrote: ↑<span class="hotdate" style="color:#888;">03/04/2019 - 8:58</span>
Good to see it up and running, I'll spread the word on IRC and Discord. Good Luck.
That is fantastically kind and helpful of you. Thank you very much indeed!
Published in 1994 for AGA machines only, Banshee has much in common with Apidya. It’s an Amiga exclusive, it looks and sounds utterly fantastic, and it could easily be said to be the finest example of its genre – in this case, vertically-scrolling shoot-‘em-ups – ever released for the format.
Graphically, Banshee is extra-special. It takes full advantage of the AGA chipset to make everything look as sumptuous as possible, and the attention-to-detail in the sprites and scenery is a treat to behold. Soldiers hop from the backs of trucks, parachute from planes and pop up from behind trees and packing crates to take pot-shots at you. Level crossings activate to announce the approach of trains. Rain, fog, snow and sandstorms test your flying skills as enemy projectiles suddenly become that much more difficult to see. Infantry zombies emerge from graves. Eskimos glance around furtively before detonating their igloos…we could be here all week listing all the smashing little visual touches.
The gameplay more than lives up to the quality of the presentation, with the many and varied baddies coming equipped with all manner of different ways to blast your souped-up biplane out of the sky, requiring a surprising amount of strategy to keep yourself airborne. The neat power-up system adds another strategic element as you can change the bonus tokens by shooting them, so you need to keep your eyes peeled to avoid grabbing them at the wrong moment, or inadvertently colliding with something as you race to grab the bonus you want.
For its final release Banshee was graced with a soundtrack by Martin Iveson, including a punchy title theme, but the developers ultimately decided against having any in-game music. However, the Banshee demo given away with Amiga Power's 37th issue *did* feature an in-game tune, composed by another Martin altogether – Martin Schjøler – and it’s this stirringly adventurous theme that’s being remixed for the Amiga Power album, courtesy of Brian Sadler, the man behind the music for Harry Partridge's ace animated series Starbarians.
There are some games that could only ever have originated on the Amiga, and Bill’s Tomato Game is one of them. Charmingly quirky, deceptively tricky and utterly fun, it’s a puzzle game somewhat in the Lemmings mould in which the player is tasked with helping Terry the tomato rescue his girlfriend Tracy from the clutches of a dastardly squirrel. To accomplish this, you have to guide the hapless (and largely inanimate) hero across a series of increasingly hazardous single-screen levels by placing a small assortment of objects (fans, trampolines, solid blocks and jack-in-the-boxes) in strategic locations, so that when you activate the starting springboard, Terry (hopefully) gets blown, bounced and buffeted onto the conveyor belt that’ll take him to the next screen. It’s a simple concept, but it’ll keep you occupied for days on end; there are oodles of levels with a wide variety of themes, traps and enemies, and the puzzles become positively fiendish the further you progress.
Packed full of character and good-natured humour (even the manual is funny), Bill’s Tomato Game also features a cheerfully eclectic soundtrack composed by Mike Clarke, and for the AP album he’s created a delightfully funky swing-style rendition of the title theme that perfectly captures the sunnily upbeat vibe of the game itself.
But wait! Who, you may be wondering, is Bill? That would be Bill Pullan, the game’s lead programmer and designer, a thoroughly lovely chap who has heard Mike’s new remix and given it an enthusiastic thumbs-up. He commented: “That's ace! It's so different, but it's unmistakably the same tune. Bet you didn't write it in ProTracker.”
The history of Cannon Fodder is interwoven with that of Amiga Power. The game’s development was covered extensively by the magazine in a series of “Diary Of A Game” features that ran throughout the latter half of 1993, culminating with the presentation of a novel Interactive Diary Of A Game demo disk with AP31, which allowed players to explore one of the jungle levels at four different stages of its development, from a simple blocky map with a single soldier to control to a fully-fledged version including all the features found in the finished game.
AP was also caught up in the controversy surrounding Cannon Fodder’s originally-intended box art, which was to have featured a single red poppy against a black backdrop. AP’s 32nd issue (containing an exclusive review of the game) was set to include a similar image on its cover, but an advert featuring an early version of the artwork was spotted by tabloid newspaper the Daily Star, who promptly got in touch with The Royal British Legion so they could run a story full of quotes about how awful and insensitive the game and the magazine were.
The British Legion additionally expressed concern that the use of the poppy image would give the impression that they were endorsing the game, and ultimately both Cannon Fodder and AP32 were released with alternate covers. The needlessly lurid press coverage, meanwhile, almost certainly did the game’s sales far more good than harm.
For Amiga Power: The Album With Attitude, Andrew Barnabas has teamed up with Jon Hare to create a brand new acoustic version of Narcissus, the poignant tune that accompanies Cannon Fodder’s iconic Boot Hill sequence (in which eager new recruits queue up to go to war in front of a hillside peppered with the graves of their predecessors), which was originally written by Jon during his teenage years as a lament for a lost love…
Following on from yesterday's AP album Kickstarter update, the campaign is now 97% funded; there's less than £400 to go! Can you help us to get over the finishing line? Any assistance would be much appreciated! (The update link also features a couple of new remix clips for your listening pleasure.)
Good people of TV’s famous The Internet! An important announcement follows. After just two (and a bit) weeks of Kickstarting activity, Amiga Power: The Album With Attitude is…
(Needlessly dramatic pause)
…100% funded!
(All cheer.)
Yes, it’s true; we’ve hit the £16,000 funding goal with the best part of a fortnight still to go on the campaign. And the pledges are still coming in – at the time of writing we’re up to 102%, courtesy of 400 backers. Crikey, eh? So, it’s definitely time we introduced some stretch goal bonuses! We’ll be starting with a digital goody bag containing some groovy things provided by a couple of members of the AP team; more news will follow very shortly...
For now, I just want to say a hugely happy and profoundly grateful “Thank You!” to everybody who's helped to make the AP album a reality; none of this would have happened without your supremely supportive assistance. You are all super-excellent!
Right then: onwards and upwards! Stay tuned for more stretch goal info!