Who actually created the music?
Posted: 27/09/2014 - 6:03
I wonder whether someone can shed some light on the actual composers of music in 8-bit games. I am specifically interested in the cases where the games from different platforms show different data:
1) The same music, the same composer. Example: Saboteur 2. This is easy, both C64 and Sinclair versions are the same, if we account in the hardware abilities of each machine.
2) Different music, different composers. Example: Savage, Firefly. My guess is that the music was created independently for each machine and can be considered a completely different work, despite the same game title attached to it. Though I wonder just why wasn't the same music used, considering that e.g. graphics and gameplay are pretty much the same.
3) The same music, different composers. Example: Treasure Island Dizzy. This one baffles me. The C64 music is attributed to Matt Gray, the Sinclair music to David Whittaker, but both are pretty much the same. So who did actually create the music? I understand why different musicians would be called upon to implement the music on different machines, but obviously they had to start with the same basic formula. Who created that?
4) "Stolen" music. Example: The Lord of the Rings. Who made the decisions to use a pre-existing music still under copyright? I can understand the use of classical works with expired copyright, or adapting the movie or TV music to a game based on that movie/TV show. But there are numerous examples of completely unrelated music being used in a game, without any apparent attribution to the original authors. Jean Michel Jarre's music was quite often used in this way, presumably because it was very popular at the time, but I have some trouble understanding the use of rather obscure pieces as was the case with the Lord of the Rings game, attributed to Charles Deenen but actually coming from Basil Poledouris' Flesh+Blood. Was it the composer's decision, or was he asked by the publisher to use a particular music?
1) The same music, the same composer. Example: Saboteur 2. This is easy, both C64 and Sinclair versions are the same, if we account in the hardware abilities of each machine.
2) Different music, different composers. Example: Savage, Firefly. My guess is that the music was created independently for each machine and can be considered a completely different work, despite the same game title attached to it. Though I wonder just why wasn't the same music used, considering that e.g. graphics and gameplay are pretty much the same.
3) The same music, different composers. Example: Treasure Island Dizzy. This one baffles me. The C64 music is attributed to Matt Gray, the Sinclair music to David Whittaker, but both are pretty much the same. So who did actually create the music? I understand why different musicians would be called upon to implement the music on different machines, but obviously they had to start with the same basic formula. Who created that?
4) "Stolen" music. Example: The Lord of the Rings. Who made the decisions to use a pre-existing music still under copyright? I can understand the use of classical works with expired copyright, or adapting the movie or TV music to a game based on that movie/TV show. But there are numerous examples of completely unrelated music being used in a game, without any apparent attribution to the original authors. Jean Michel Jarre's music was quite often used in this way, presumably because it was very popular at the time, but I have some trouble understanding the use of rather obscure pieces as was the case with the Lord of the Rings game, attributed to Charles Deenen but actually coming from Basil Poledouris' Flesh+Blood. Was it the composer's decision, or was he asked by the publisher to use a particular music?