Effects
- Pex `Mahoney` Tufvesson
- Forum Celebrity
- Posts: 409
- Joined: 22/11/2002 - 8:48
- Location: Lund, Sweden. Fav colour: White. Fav remix: PPOT Comic
- Contact:
Nice ones! My vote is *outstanding* How much time did you spend on these?
Have you thought about also putting the source code on your webpage? That would be some interesting reading (for me, at least!)
Have you thought about also putting the source code on your webpage? That would be some interesting reading (for me, at least!)
/Pex 'Mahoney' Tufvesson - http://www.livet.se/visa - http://mahoney.c64.org
- xo
- Exosphere Resident
- Posts: 1235
- Joined: 20/02/2004 - 23:44
- Location: at the edge of the blogosphere
@*, Thanks.
@Kufi, looks nice, my stuff is still just simply lit untextured surfaces, while I was working towards that too. Those particle effects are not regular particles as you see in most demos, and some of them are "stress tests" so they'll go slow on almost any machine.
@Mahoney, well I made them over a couple of months while trying to learn the languages and making a framework for a demo, which I never finished. So I thought why not put them on the page instead. The source was (and is, but I've not been working on it for months) very much work in progresss, but I'll see about posting some of the examples. Most of my interests were in parametric surfaces because it's an easy way to generate surfaces. It would've been cool with shaders on them.
edit: I'll give link via pm on request, I'm not comfortable making it generally available in its current state.
@Kufi, looks nice, my stuff is still just simply lit untextured surfaces, while I was working towards that too. Those particle effects are not regular particles as you see in most demos, and some of them are "stress tests" so they'll go slow on almost any machine.
@Mahoney, well I made them over a couple of months while trying to learn the languages and making a framework for a demo, which I never finished. So I thought why not put them on the page instead. The source was (and is, but I've not been working on it for months) very much work in progresss, but I'll see about posting some of the examples. Most of my interests were in parametric surfaces because it's an easy way to generate surfaces. It would've been cool with shaders on them.
edit: I'll give link via pm on request, I'm not comfortable making it generally available in its current state.
Last edited by xo on 15/06/2006 - 12:33, edited 2 times in total.
Exo - those effects are nice - I do love the neon green it is so effective.
And the pattern distortions are wonderful.
And the pattern distortions are wonderful.
"Certain death, small chance of success . . . what are we waitin' for?" -Gimli, ROTK
http://www.paintbox.hitart.com
http://www.paintbox.hitart.com