wizball remake.
wizball remake.
weve nearly finished ... nearly. with music from infamous .
here's a few screenshots
http://www.retroremakes.com/forum2/atta ... 1188914786
here's a few screenshots
http://www.retroremakes.com/forum2/atta ... 1188914786
woop tis a remaker
Re: wizball remake.
This looks great! I wish Mr. Wizball wasn't quite so psychotic looking, though...
- Analog-X64
- I Adore My 64
- Posts: 3518
- Joined: 08/12/2002 - 3:50
- Location: Canada
- Contact:
Re: wizball remake.
Did we lose the other thread with the Remake links??
The question that I asked was, that I'm thinking of making my own remake and I'm not sure which direction to go, and you guys seem to be good with remake thing, I thought I could get some tips.
I'm kind of in the research phase right now, like what development route I should take there are so many out there. I dont want to start and mid way find out I cant continue because of a feature issue.
Thanks.
The question that I asked was, that I'm thinking of making my own remake and I'm not sure which direction to go, and you guys seem to be good with remake thing, I thought I could get some tips.
I'm kind of in the research phase right now, like what development route I should take there are so many out there. I dont want to start and mid way find out I cant continue because of a feature issue.
Thanks.
Re: wizball remake.
I guess it depends how good a programer you are,
If your like me and know bog all about programing i'd recomend using multimedia fusion 2(mmf) - http://clickteam.com/eng/mmf2.php
Its all point and click based and dead easy to use, i remade IO using it and it only took an hour or so to get the main engine done.
If your like me and know bog all about programing i'd recomend using multimedia fusion 2(mmf) - http://clickteam.com/eng/mmf2.php
Its all point and click based and dead easy to use, i remade IO using it and it only took an hour or so to get the main engine done.
woop tis a remaker
Re: wizball remake.
woop tis a remaker
- Analog-X64
- I Adore My 64
- Posts: 3518
- Joined: 08/12/2002 - 3:50
- Location: Canada
- Contact:
Re: wizball remake.
MF2 was suggested in another thread so I went ahead and ordered a book that comes with a Demo CD.smila wrote:I guess it depends how good a programer you are,
If your like me and know bog all about programing i'd recomend using multimedia fusion 2(mmf) - http://clickteam.com/eng/mmf2.php
Its all point and click based and dead easy to use, i remade IO using it and it only took an hour or so to get the main engine done.
Can I PM or e-mail with if a you questions if you dont mind? I dont want bore everyone and Razmo.
I used to program C/C++ but as I get older I find I dont have the patients for it, so Point and Click would be nice.
Let me know if its ok and I'll PM you, dont worry no cyber sex...
Re: wizball remake.
post on the forum at http://www.retroremakes.com
there's a fair few people who can help ya there.
there's a fair few people who can help ya there.
woop tis a remaker
Re: wizball remake.
That looks really nice, i look forward to trying it out.
- Analog-X64
- I Adore My 64
- Posts: 3518
- Joined: 08/12/2002 - 3:50
- Location: Canada
- Contact:
Re: wizball remake.
I'm just worried about if I talk too much about it in public, someone will run off with the idea and beat me to the punch... or is it safe??smila wrote:post on the forum at http://www.retroremakes.com
there's a fair few people who can help ya there.
- tomsk
- Forum Celebrity
- Posts: 379
- Joined: 22/11/2002 - 20:09
- Location: South Shields (nr Newcastle upon Tyne)
- Contact:
Re: wizball remake.
Don't worry Analog- it's quite....(grabs pen and paper) safe. My all time favorite game to remake would be the old arcade game Jackal.
- Sidman 64
- Forum Celebrity
- Posts: 417
- Joined: 16/09/2003 - 17:24
- Location: 64 love train... next stop 6581
- Contact:
Re: wizball remake.
This looks great, looking forward to having a blast
Interesting to hear the music as well.
Interesting to hear the music as well.
- Analog-X64
- I Adore My 64
- Posts: 3518
- Joined: 08/12/2002 - 3:50
- Location: Canada
- Contact:
Re: wizball remake.
So I signed up and have started a conversation.tomsk wrote:Don't worry Analog- it's quite....(grabs pen and paper) safe. My all time favorite game to remake would be the old arcade game Jackal.
Re: wizball remake.
How do you make theese grafics this identical? Do you take the original game grafics and "polish" them?
Looks bloody GREAT!
Looks bloody GREAT!
- Analog-X64
- I Adore My 64
- Posts: 3518
- Joined: 08/12/2002 - 3:50
- Location: Canada
- Contact:
Re: wizball remake.
The way I do it is to take the original C=64 Graphics and use them as a template than edit them using either Paint Shop Pro or Photoshop, I play around with different ideas and If I like a particular look, I than use built-in scripting called Actions to automate the process.trace wrote:How do you make theese grafics this identical? Do you take the original game grafics and "polish" them?
Looks bloody GREAT!
So once I figure out the end result/look. I can easily apply the effect to all levels.
The plan is to remake the original but bring the graphics and audio to 21st century standards... I've had this idea for a long time and it seems I was not the only one.. Here is a good example and inspiration. PSP Version of Impossible Mission.
Now thats a proper remake
Last edited by Analog-X64 on 09/09/2007 - 14:09, edited 1 time in total.
Re: wizball remake.
Most of the gfx for wizball are drawn from fresh or build in 3d and rendered.
For some i took the c64 gfx and drew over the top to get the same shape.
For some i took the c64 gfx and drew over the top to get the same shape.
woop tis a remaker