Page 1 of 2

wizball remake.

Posted: 06/09/2007 - 12:53
by smila
weve nearly finished ... nearly. with music from infamous .
here's a few screenshots

http://www.retroremakes.com/forum2/atta ... 1188914786

Re: wizball remake.

Posted: 06/09/2007 - 18:52
by Tonka
This looks great! I wish Mr. Wizball wasn't quite so psychotic looking, though... :lol:

Re: wizball remake.

Posted: 06/09/2007 - 20:03
by Analog-X64
Did we lose the other thread with the Remake links??

The question that I asked was, that I'm thinking of making my own remake and I'm not sure which direction to go, and you guys seem to be good with remake thing, I thought I could get some tips.

I'm kind of in the research phase right now, like what development route I should take there are so many out there. I dont want to start and mid way find out I cant continue because of a feature issue.

Thanks.

Re: wizball remake.

Posted: 06/09/2007 - 22:03
by smila
I guess it depends how good a programer you are,
If your like me and know bog all about programing i'd recomend using multimedia fusion 2(mmf) - http://clickteam.com/eng/mmf2.php
Its all point and click based and dead easy to use, i remade IO using it and it only took an hour or so to get the main engine done.

Re: wizball remake.

Posted: 06/09/2007 - 23:15
by smila

Re: wizball remake.

Posted: 06/09/2007 - 23:36
by Analog-X64
smila wrote:I guess it depends how good a programer you are,
If your like me and know bog all about programing i'd recomend using multimedia fusion 2(mmf) - http://clickteam.com/eng/mmf2.php
Its all point and click based and dead easy to use, i remade IO using it and it only took an hour or so to get the main engine done.
MF2 was suggested in another thread so I went ahead and ordered a book that comes with a Demo CD.

Can I PM or e-mail with if a you questions if you dont mind? I dont want bore everyone and Razmo. :)

I used to program C/C++ but as I get older I find I dont have the patients for it, so Point and Click would be nice.

Let me know if its ok and I'll PM you, dont worry no cyber sex... ;)

Re: wizball remake.

Posted: 06/09/2007 - 23:58
by smila
post on the forum at http://www.retroremakes.com
there's a fair few people who can help ya there.

Re: wizball remake.

Posted: 07/09/2007 - 0:03
by Dumper
That looks really nice, i look forward to trying it out.

Re: wizball remake.

Posted: 07/09/2007 - 0:40
by Analog-X64
smila wrote:post on the forum at http://www.retroremakes.com
there's a fair few people who can help ya there.
I'm just worried about if I talk too much about it in public, someone will run off with the idea and beat me to the punch... or is it safe??

Re: wizball remake.

Posted: 07/09/2007 - 7:10
by tomsk
Don't worry Analog- it's quite....(grabs pen and paper) safe. My all time favorite game to remake would be the old arcade game Jackal.

Re: wizball remake.

Posted: 08/09/2007 - 8:33
by Sidman 64
This looks great, looking forward to having a blast :)
Interesting to hear the music as well.

Re: wizball remake.

Posted: 08/09/2007 - 13:31
by Analog-X64
tomsk wrote:Don't worry Analog- it's quite....(grabs pen and paper) safe. My all time favorite game to remake would be the old arcade game Jackal.
So I signed up and have started a conversation.

Re: wizball remake.

Posted: 08/09/2007 - 15:51
by trace
How do you make theese grafics this identical? Do you take the original game grafics and "polish" them? :D

Looks bloody GREAT! :D

Re: wizball remake.

Posted: 09/09/2007 - 2:51
by Analog-X64
trace wrote:How do you make theese grafics this identical? Do you take the original game grafics and "polish" them? :D

Looks bloody GREAT! :D
The way I do it is to take the original C=64 Graphics and use them as a template than edit them using either Paint Shop Pro or Photoshop, I play around with different ideas and If I like a particular look, I than use built-in scripting called Actions to automate the process.

So once I figure out the end result/look. I can easily apply the effect to all levels.

The plan is to remake the original but bring the graphics and audio to 21st century standards... I've had this idea for a long time and it seems I was not the only one.. Here is a good example and inspiration. PSP Version of Impossible Mission.

Image

Now thats a proper remake :)

Re: wizball remake.

Posted: 09/09/2007 - 10:02
by smila
Most of the gfx for wizball are drawn from fresh or build in 3d and rendered.
For some i took the c64 gfx and drew over the top to get the same shape.