Page 1 of 1
FL Studio VST's that support 'glide'?
Posted: 25/04/2008 - 20:33
by Mordi
As we all know, the C64 sounds characteristic "bending" of notes is one of the things that make it great, but how do you emulate this in FL Studio? I know most VST's have an LFO option that will bend the notes up and down at a given rate, but I want to customise each individual note. I know SimSynth is supposed to support this, but I just can't make any good presets with it (mostly use the default presets).
Re: FL Studio VST's that support 'glide'?
Posted: 25/04/2008 - 22:48
by Chris Abbott
Very quick programming of the pitch bend, if there is one.
Re: FL Studio VST's that support 'glide'?
Posted: 25/04/2008 - 22:50
by skitz
Do you mean Portamento (a.k.a. Glide / Slide) or Vibrato (a.k.a. Tremelo)?
Re: FL Studio VST's that support 'glide'?
Posted: 26/04/2008 - 8:12
by Mordi
Im not that quick.
skitz wrote:Do you mean Portamento (a.k.a. Glide / Slide) or Vibrato (a.k.a. Tremelo)?
Portamento.
Re: FL Studio VST's that support 'glide'?
Posted: 26/04/2008 - 8:47
by Chris Abbott
Neither, though glide is closer. In MIDI, portamento, vibrato and pitch bend are different things. The only way to get proper Rob Hubbard pitchbend is to emulate the way he uses pitch over a note. While technically an LFO can do the trick, they're usually not deep, fast or flexible enough to emulate the C64 sound.
Re: FL Studio VST's that support 'glide'?
Posted: 27/04/2008 - 9:47
by Tonka
Tadaaaa!
http://www.youtube.com/watch?v=zmEscKAzXZg
There is a kind of 'automatic' glide feature in FL, but it's only for the FL intruments, so you can't use it with Quadrasid etc.
Anyway, the tutorial above should help you out a bit.
Tonka
Re: FL Studio VST's that support 'glide'?
Posted: 15/01/2009 - 16:05
by SkyMarshall Arts
Time to bump, since no answer was given.
In FLStudio, you can pitch-bend in 3rd. party VSTs (like QuadraSID) real quick and easy.
1: Enter "Piano Roll" with your selected VST/instrument/whatever
2: Go to "Target Control" (on the top of the piano roll, or right-click the grey area in the automation-grid at the bottom)
3: Select "Channel Pitch"
4: Just automate the pitch-bend by drawing in the slide you want.
It gets a little technical though, because FL uses "cents" to indicate where you are.
So here is a little explenation on what a "cent" is as well ... Justin Case.
- 1 semi-tone equals 100 cents.
- 1 semi-tone is the shortest distance between one key to the next/previous key
- So ... if you're going from a "C" to an "E" ... thats
3 semi-tones.
- And 3 semi-tones is:
300 cents
... you're welcome
Re: FL Studio VST's that support 'glide'?
Posted: 15/01/2009 - 22:01
by Analog-X64
SkyMarshall Arts wrote:
... you're welcome
Thank you, great info.
Re: FL Studio VST's that support 'glide'?
Posted: 13/03/2009 - 10:01
by Infamous
Most new vsti's seem to all come with a rather useful glide board that you can program, never had a problem using it in either buzz or ableton, with buzz i just had to find the program address (usually 5e) and then just change the value from 0001 to FEEE in a slide and off it'd go.
Ableton is a little more powerful because it has that function as a plug in and you simply just draw lines over your arrangement and it goes.. pitch bend up? righty oh then! .. and down again? you got it baby!.. and so on.
because it is a very friendly program. it once even made me a cup of tea and another time i woke up and it'd made me breakfast and asked if last night was as good for me as it was for it.. disturbed me a bit but hey.. any port in a storm.