Chipsticks Innit (QuadraSID experiment) and Fairlight
Posted: 02/01/2009 - 0:18
Hey,
My apologies for posting out of nowhere, as I have been quite absent from the scene for many moons, but I have been most intrigued with the QuadraSID plugin recently.
I decided to help a friend out by composing a few tunes for his Flash game, so we decided on a title track, in-game, game over and hi-score tune.
Today, I managed to complete the in-game tune called Chipsticks Innit, which you can have a listen to by Clicking Here.
It loops, but I'm not sure if it needs another end bit to make the transition back to the start feel more seemless.. or shall I just leave it as it is? would appreciate any feedback on that
Also, I've been working a bit more on my old Fairlight remix which I intend to submit once it is ready; if you want to hear a demo you may Click Here. My original idea was to make it a medley of Fairlight and Wizardry.
Some of the instrumentation is a bit bleak, but it will be filled out and sound slightly more textured/climatic with the final mix.
Enjoy
P.
My apologies for posting out of nowhere, as I have been quite absent from the scene for many moons, but I have been most intrigued with the QuadraSID plugin recently.
I decided to help a friend out by composing a few tunes for his Flash game, so we decided on a title track, in-game, game over and hi-score tune.
Today, I managed to complete the in-game tune called Chipsticks Innit, which you can have a listen to by Clicking Here.
It loops, but I'm not sure if it needs another end bit to make the transition back to the start feel more seemless.. or shall I just leave it as it is? would appreciate any feedback on that
Also, I've been working a bit more on my old Fairlight remix which I intend to submit once it is ready; if you want to hear a demo you may Click Here. My original idea was to make it a medley of Fairlight and Wizardry.
Some of the instrumentation is a bit bleak, but it will be filled out and sound slightly more textured/climatic with the final mix.
Enjoy
P.