Commodore 64 Samples Rack (plus other systems pending...)
Posted: 31/08/2010 - 18:08
(Also see Sega samples: viewtopic.php?f=3&t=8315 )
I've heard countless amazing special effects and voices used in Commodore games. I just love the sonics of Mayhem In Monsterland or Smash TV and wished I had those sound presets inside the likes of the MSSIAH.
Even with a fleet of VSTi and other music programs for the original machine, like Ubik's Musik or M64, I never seem to find noises quite like the Dropzone effects or the multi-voiced and ghostly fluctuating drones of the Ghosts 'n' Goblins music.
...So I thought I'd get out my trusty hunting knife and track down these sounds from source. And here they are, the zipped-up MP3 versions for other people to taste:
http://www.dustybin.org.uk/105_Commodore_64_samples.zip
Import these hits, beats, chords and sounds into your sampler and hear their new leases of life. Layer them, reverse them, time-stretch and bend them to get even more variety.
Here's just a quick presentation of what I've been up to with just a handful of samples. Other than the Roland JX10 and MDA electric piano softsynths, I can't tell apart the Commodore samples and virtual instruments:
The Commodore 64 was built for fun - and for me, turning old game tapes I nearly threw away into valuable synthesizer soundbanks just about tops it for me now!
I've heard countless amazing special effects and voices used in Commodore games. I just love the sonics of Mayhem In Monsterland or Smash TV and wished I had those sound presets inside the likes of the MSSIAH.
Even with a fleet of VSTi and other music programs for the original machine, like Ubik's Musik or M64, I never seem to find noises quite like the Dropzone effects or the multi-voiced and ghostly fluctuating drones of the Ghosts 'n' Goblins music.
...So I thought I'd get out my trusty hunting knife and track down these sounds from source. And here they are, the zipped-up MP3 versions for other people to taste:
http://www.dustybin.org.uk/105_Commodore_64_samples.zip
Import these hits, beats, chords and sounds into your sampler and hear their new leases of life. Layer them, reverse them, time-stretch and bend them to get even more variety.
Here's just a quick presentation of what I've been up to with just a handful of samples. Other than the Roland JX10 and MDA electric piano softsynths, I can't tell apart the Commodore samples and virtual instruments:
All I remember is that I used the sound of explosions from a game for the percussion!
The Commodore 64 was built for fun - and for me, turning old game tapes I nearly threw away into valuable synthesizer soundbanks just about tops it for me now!