Why not do this with your old game systems? Wall-mounted Nintendos and a Mega Drive produce their own spectacular sounds for use, especially with cheat cartridges teasing out new noises from old games using random pokes. I produced more than enough as a teenager.
A dummy run using two individual note sounds from Dr. Mario on the NES:
I admit that the video game music sounded better in this case but I certainly proved the principle. There's nothing like an 8-bit sound chip resembling an organ and the Nintendo's bass sounds unlike anything else I remember hearing. I'm going to have to rape the archives, buying or downloading all those games I dumped years ago.
Quite a lot of work put in and for everything I have, maybe it won't all get used in uploaded song.
But worth it as these old systems can sound as unique as the classic big-boy synths - with more character very often. Most new synths sound much the same to me now.
I have quite a few curiosities under the bags now, including three C64s and two Amigas on my retro wall. The photos may make the gear seem all bunched in but they actually look rather nice from afar.
Additions after this photo was taken were two Casio MIDI boxes above the C64, Nintendos between the Casios and disk drive shelf, plus Mega Drive above the shelf. I can't possibly need more now, surely?
Re: Recycling 'dead' game consoles for studio use
Posted: 08/08/2011 - 9:37
by Razmo
Nice to see, that some people still have a fetisch for the good old stuff... thumbs up!
When it comes to using gear like this for studio use, you usualy run into problems because none of it is equiped with MIDI, so if you cannot get such equipment to expand the possibilitites, you have to be a bit of a technician to accomplish the feat.
With this said, I've seen more than one person make these expansions, latest being some sort of NES cartridge with MIDI support I think it was... in most cases, what makes the sounds are dedicated sound chips like the SID, the YM Yamaha chips etc. so if you really want to MIDIFY them, most do it by simply taking the chip itself into a project, just like I did when I started on my Micro SID synth not so long ago, and lots of other people have done the same.
But surely, it's possible to MIDIFY the old machines themselves somehow...
Re: Recycling 'dead' game consoles for studio use
Posted: 08/08/2011 - 9:59
by Chris Abbott
I had a MIDI interface for my old Atari 800XL. Timing and stability were much superior to the C64 in that respect.
And as if it couldn't get any better, the NEStopia emulator allows me to adjust or mute the volume of each sound channel as well as add Game Genie random pokes. Stella behaves much the same for the Atari 2600 games.
The sound quality is also wonderful and this gem of an emulator virtually made it pointless wall-mounting the NES in the first place. I'll still want MIDINES though, plus the hardware can reproduce its tones a little warmer and uncorrupted than the software here and there. And perhaps I may even consider playing the games if the system has no more studio use.
So at least for now, mangled music via cheat cartridge and dubs from the emulator are the order of the day. Same with the Mega Drive, for which a MIDI board was developed but seems to have died a death:
Again, cheat carts come to the rescue. I created a test poke for Sonic The Hedgehog which crashes the game at any point and holds the last note or chord played. Enough of that gives me plenty to play with and I'll tinker with other games later.
With Mario Paint to play with, a Mega Drive to discover and the NES and Game Boy to fully plunder, I'd say the dated console-sized gaps in my collection are pretty much covered over - particularly with emulators thrown in. So many free bits of software that you may not miss all that much in not buying Plogue Chiptunes. But for completeness, they too are nice to own.
I may say to hell with it, bunging up the Master System and Atari 2600 too. I kept them out because emulators do the job well enough and those consoles have no A/V outs. RF is very noisy, though modern noise reduction can hold even that at bay.
A more professional-looking SNES, especially with the 'Pro' Action Replay inserted:
Re: Recycling 'dead' game consoles for studio use - MIDINES
Posted: 31/08/2011 - 16:07
by Commie_User
My MIDINES arrived today, bought on Ebay because the man behind Wayfar has the reputation of taking your money and going quiet for months without delivery. And Google Checkout doesn't deliver to England.
On top of the unit itself, postage costs and the tax to pay, it cost about £300 sum total. Wayfar sells for around half that price but I would still have needed to pay the tax and P+P.
So what do I get for that on first impression? Actually not much. You get four waveforms to mix and match, plus a channel packed with samples. A knowledge of MIDI CC unlocks a few filters but I knew it would be no MSSIAH. It's a fine little cartridge delivering just what I wanted but the kind of funny noises I achieved using the Game Genie with Super Mario aren't fully there. (However, who knows what I could tease out of MIDINES using some random codes?)
I did think mangling games to get strange sounds to sample was the stopgap. But it's actually a compliment. Taken together with VSTi, I have a Nintendo which can almost compete with the C64 for variety and MIDI connectivity.
And it looks bloody good too. Musical instruments you can also play your games on? The wonder of even yesterday's technology!
Functional and effective but not lavish.jpg (202.39 KiB) Viewed 22200 times
ROMs: http://romhustler.net/roms/snes http://www.theoldcomputer.com/roms/inde ... tendo/SNES - Plenty of good sampling noises there, for example Arkanoid, Blues Bros (great organ!), Porky Pig, Yoshi's Cookie, Shut Up And Jam, Arcade's Greatest Hits, Pole Position car noise. (And with the ZSNES emulator letting you mix and mute the sound channels, further fun can be had to grab individual parts.)
I think my SNES is a bit 'executive' now, what with mouse, music software and this. The Super Magicom lets me run downloaded software on the original Super Nintendo as well as copy my own cartridges if I so wish.
The free RBD software lets me do the business with 3 or 4 mouse clicks - data in both directions when PC and game system are networked together. External floppy drives are a rarity now, so lucky it also has a serial network socket.
Data transfer is extremely simple. The interface is very similar to SIDplay, which says it all.
SMC started it all. Programmers may have used transfer devices to play the games they wrote on a PC, but Nintendo would have gone ballistic to find consumers could buy a similar thing to copy each others' expensive games for economy. Nowadays this is excellent for PC archiving and retro gaming.
It can't transfer every cartridge nor operate an Action Replay, but it's fun and a great curio.
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I'm certainly happy with my special Nintendo goodies alright.
Must be homebrew. I like the idea of slowing down some games to play at my own speed (especially early in the day). And slower music tempos could be condusive to sampling.
SNES/Super Nintendo Game Saver Save Game States PAL UK
The Game Saver+ acting as a bridge between a cartridge and the SNES. The Game Saver+ lets you holds your spot in the game, so you can replay all other levels just to get to where you stop. The Game Saver+ also features half speed and slow motion play without picture or sound distortion.
The Game Saver+ is powered by either through the SNES’s AC adapter, passed through the unit, or 4 x AA batteries (not included).
This device is designed for use with PAL consoles, and can also be used for playing some import (US/JAP) titles
Save any game, any level, any time
Restart instantly
Play at half speed without sound or picture distortion
Powered by 4 AA batteries (not included) or pass-through port
Product is new, unboxed and without instructions