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New fonts on boot?
Posted: 18/04/2012 - 12:40
by Commie_User
The standard CBM serif is fine but dull. Any way of using fonts made in an editor to give me something else on a warm reboot?
On many games I can 'freeze' and type on the screen with fonts in the game using an Action Replay. It would be nice to see Gothic or Times Roman loaded into RAM for the Commie to run instead.
Re: New fonts on boot?
Posted: 18/04/2012 - 23:29
by Analog-X64
how about converting CBM Fonts especially some of the cool ones from C64 Demo's into TTF.
Re: New fonts on boot?
Posted: 19/04/2012 - 9:57
by Commie_User
What I would do for that is print headings and scan those into the PC. (Or take a screengrab from an emulator.) I don't know of any programs to convert to TTF and this method wouldn't make any difference in word processing. Typical fonts were too chunky for normal type anyway and I enjoyed improvising the extra typesets when word processing on just the 64.
I could also have the huge game title texts re-typed as well. I did it in the Action Replay monitor but only with some games with mapped fonts rather than plotted graphics. I could also use huge fonts in OCP Art for banner headlines and print bordered screengrabs for front page decoration - I was a Clip Art fan and wanted some Commodore action. Marvellous. I'll have to dig out the old scraps of paper and see which titles can do it again.
Re: New fonts on boot?
Posted: 20/04/2012 - 0:18
by Analog-X64
I really miss printing giant banners using Dot Matrix printer with the typical Computer fonts, I forget what they were called, but they came with I think it was Printer Master with Broderbund.
Its just not the same doing it on a laser printer and taping it together.