An Interview with Allister Brimble
Neil
What other composers did you like?
Allister
Rob Hubbard, David Whittaker, Martin Galway, Fred Gray, Ben Daglish, Jeroen Tel.
Neil
What other sids are amongst your favourites?
Allister
Flash Gordon, Gery The Germ, Parallax, Green Beret, Glider Rider, Mutants and Kettle.
Neil
What sid of your own are you most pleased with?
Allister
I was really an Amiga man and just got in on the C64 scene at the end of it’s life.
I didn’t really do anything great on it, but the best is probably
I didn’t really do anything great on it, but the best is probably
Seymour goes to Hollywood.
Neil
After your refusal at Elite, would you have ever guessed that you would ever make it as a musician for the software industry?
Allister
Hmm, how did you know about that ?!
I sent them a really dodgy demo made on Ubiks music which was basically a rip off of Rob Hubbard
I pretty much gave up with the C64 at that point. I knew I had to get much better and really started to compose again on the Amiga.
I sent them a really dodgy demo made on Ubiks music which was basically a rip off of Rob Hubbard
WarTitle tune. I was very young then a didn’t really have the skill to compose anything truly original. The letter I receive back was actually quite possitive and said I showed promise and should keep trying.
I pretty much gave up with the C64 at that point. I knew I had to get much better and really started to compose again on the Amiga.
Neil
Why did you start writing music on computers?
Allister
I just knew the only things I could do were program and play music. Putting these two together was the obvious choice, but it took me many years until I wrote anything good !
I really decided to write music after I heard David Whittakers
I really decided to write music after I heard David Whittakers
Glider Ridertune on the Spectrum 128K. I still think it’s great to this day.
Neil
What were your likes/dislikes regarding the sid chip?
Allister
I liked everything about it. I especially liked the way you could use hard sync and ring modulation to create really unusual effects.
Neil
The editor that Rob Hubbard used for his music seems to be mentioned quite a lot, do you think if you had his editor that this may have helped you earlier in your career?
Allister
No, because I was too young then.
Neil
Which editor did you use on the c64 and what was it’s positives and negatives?
Allister
Later on in the 90’s I used my own editor written by Micahel Delaney. This was every bit as good as Robs editor. For me it was possitive in every way. You could do anything you wanted for ADSR’s, drum tables, vibrato’s, filters etc. It was very flexible. It’s a shame I never got to write anything really good on it, but that’s because all the C64 games I worked on were small budget games for Codemasters.
Before this driver, I used Wally Bebens driver (with his permissin). You'll probably notice that my earlier SIDS use this.
Before this driver, I used Wally Bebens driver (with his permissin). You'll probably notice that my earlier SIDS use this.
Neil
So. How eventually did Allistair Brimble make the break through into the games music industry?
Allister
After some success writing Amiga music for the PD company, 17 bit where I made many conversions of Rob Hubbard music I sent a demo to Codemasters. Tim Miller was very impressed with the Aegis Sonix demo's and decided to use me for a game called
17 bit software also turned into Team 17 Ltd for which I wrote the music to Alienbreed, Project X, Superfrog etc.
Four Soccer Sims, which was released a few years later as
Italia 1990.
17 bit software also turned into Team 17 Ltd for which I wrote the music to Alienbreed, Project X, Superfrog etc.
Neil
What formats have you worked on, and which of these formats were your favourites and least favourite?
Allister
C64, Amiga, Atari ST, Spectrum 128K, Amstrad, Gameboy, Gameboy Advance, Megadriver, SNES, PC, CD32, Gamegear, Jaguar, PSX.
Out of these my favourites are the Amiga & C64. I also like the Gameboy because most of my work these days in for that
Out of these my favourites are the Amiga & C64. I also like the Gameboy because most of my work these days in for that
Neil
How do you feel the music industry has changed since the early days of the c64?
Allister
In the old days you could rip off any old tune and get away with it. Today, that's impossible and everything must be original unless you pay for the rights.
The other big difference is the amount you get payed for a project. On the C64 is was something like £250.00 (GBP) but today you can get more like £10000.00 for a game with 10 tunes and sound effects. You do have to put in a lot more work though !
The other big difference is the amount you get payed for a project. On the C64 is was something like £250.00 (GBP) but today you can get more like £10000.00 for a game with 10 tunes and sound effects. You do have to put in a lot more work though !
Neil
You are now a free-lance musician. What in your opinion are the possitives and negatives compairing to being in-house?
Allister
Possitives :
1. You get to stay in bed longer !
2. You are your own boss
Negatives :
1. You have little or no control over how the music/sfx are implemented by the programmer. Sometimes they completely spoil your work by putting the sounds in wrongly.
2. You don't really feel like you're part of the project and sometimes it's very hard to get inspiration for something you're not 100% involved with.
1. You get to stay in bed longer !
2. You are your own boss
Negatives :
1. You have little or no control over how the music/sfx are implemented by the programmer. Sometimes they completely spoil your work by putting the sounds in wrongly.
2. You don't really feel like you're part of the project and sometimes it's very hard to get inspiration for something you're not 100% involved with.
Neil
Have you ever considered re-arranging your old work with a more modern sound?
Allister
Yes, I have already done this. Visit www.mp3.com/AllisterBrimble and you will be able to download some remixes.
I also made a CD called Sounds Digital with some Amiga mixes on and another called Bang Tick Tick.
I have never remixed any of my C64 tracks because they were not really as good as the famous C64 musicians.
I also made a CD called Sounds Digital with some Amiga mixes on and another called Bang Tick Tick.
I have never remixed any of my C64 tracks because they were not really as good as the famous C64 musicians.
Neil
What was the last project you worked on, and what are you working on now?
Allister
The last big project I can mention is Driver 2 for the playstation.
The others are small gameboy titles.
Right now I'm working on around 15 gameboy advance projects and also a sequel to Jimmy Whites Snooker 2 on the PC.
The others are small gameboy titles.
Right now I'm working on around 15 gameboy advance projects and also a sequel to Jimmy Whites Snooker 2 on the PC.
Neil
If there was a tune that you wish you could claim as your own what would it be, and why?
Allister
Martin Galways Parallax title tune because it was just so original and so wierd. It was very different to anything else, especially because of the instruments Martin managed to make. I loved the sound with the vibrato on that gradually slowed down !
Neil
During your many years as a musician have you ever been unfairly treated by a software company?
Allister
Yes, a few times. For
More recently, a powerboat game was released on the Dreamcast with my music included. I hadn't been payed for this either.
Hunt for red Octobedon the Amiga & C64, the games were published but I was not payed. I had to take them to court before I received anything at all. A programmer copied my music from The Amiga to the C64 but the conversion was quite poor.
More recently, a powerboat game was released on the Dreamcast with my music included. I hadn't been payed for this either.
Neil
What single aspect do you credit to your success?
Allister
Having a good musical ear and trying very hard ! (ok that's two !)
Neil
Arrangers to this very day are re-arranging old sid music with modern instruments, how surprising is this to you, and what are your thoughts on this?
Allister
Actually, for nostalgic purposes I prefer to keep most of the original C64 instruments and just replace the drums & arpeggios. I did this on my lightforce remix which you can hear at www.mp3.com/AllisterBrimble
Some of the other remixes I hear do not bring back memories of the C64.
Some of the other remixes I hear do not bring back memories of the C64.
Neil
Did you ever release a piece of music to a software house that you knew was sub-standard?
Allister
Not really. I always try hard. However, some of the Codemasters tunes were quite short and I should have made them much longer !
Neil
How did you feel when you wrote a great tune, only to find the game was poor?
Allister
It is obviously quite dissapointing when you've put all that work in. The worse examples of this are on the gameboy. Many of the GB games I write music for are terrible and yet the music driver sounds great (C64 type sounds!). You can hear my GB tunes at www.gameboyaudio.com btw.
Neil
Lastly. What would you like to say to the c64 scene?
Allister
The early C64 musicians set the standard by which others such as myself had to follow. Without C64 music I would not be doing the same job!
So it seems that even today free-lance musicians can still have problems with payments. Is this a continuing problem i wonder. Well in true Remix64 fashion i'll be following this subject up. Expect to see an article in the near future reagrding this.
- Neil