An Interview with Oliver Klaewer

by Neil Carr

Oliver Klaewar composed many tunes on the c64. Floating Point action as described by Oliver wasn't done in just Floating points. This seems to be a common misconception.

Real name: Oliver Klaewer

Born: 1969

Nationality: German

Interview date: 25 October 2001


Neil

What other c64 composers do you like?

Oliver

Are there any others than robb? Robb in my opinion is the only composer from the 64-era… He built up his very own style… Perhaps Benn did that too…

Oliver Kläwer
Neil

What other Sids do you like?

Oliver

Knuckle busters, War & the rest from Robb. Also some of the Tels… although they dont sound very good on my laptop… Jeroen needs a big loudness-button…

Neil

What in your opinion would you consider to be your best piece of music?

Oliver

I really liked zero-gravity… but it's hard to hear that stuff today… (laughs)

Neil

I hear that your tune Floating Point Action is composed using nothing but floating points, is this true and how did it come about?

Oliver

I remember people suspecting other floating things like bacardi-cola e. g… I'm sorry… the tune is not composed with floating points… The sid has another very serious creative source… I took some important words from an ordinary milk box… A little algorithm changed the letters and spaces into musical meaning… played them forward, backward, up and down, thats all… listen carefully to the music to find out which explicit lyrics i used on it…

Neil

What were your likes/dislikes regarding the sid chip?

Oliver

The adsr wasn't very exactly. But after all the sid is the synthesizer i loved most. The reason is: u could write your own player without giving it too much effort. U can build up your own synthesis, None from todayz hightech toyz can do that, you only have the 3 oscs (i didnt like the sampleplaying, it reduced the volume of the rest)… When u have to switch the sound of your instrument after every 1-2 tunes u play… and just give every note a second only percussive meaning… u get a very good impression of what is musically important for the rhythm and melody structure of a track… throw away all the notes from your track that are not really really really nescessary… if u dont learn how to compose and arrange on the 64 then u wont learn it anyway… by now i learnt it, but my first tracks on 64 were… ehm… not one of the brightest moments of creativity… (smiles madly)

Neil

What are your fondest memories of the c64?

Oliver

I got my first 64 on xmas 1983… and i really pressed play on tape for the first time… i copied turbotape and jumpman… unforgetable moments… every day and every hour of my life was filled with talking to my friends bout routines, illegal opcodes, border killing, flags, sine-tabs… we were coding-allniters… nobody can describe that unless he wasn't part of it.

Neil

 

Oliver

Some Amiga-tunes… and wow: just 2 years ago!!! the midi-sounds on BIING! 2 for holger gehrmann from reline software… great game!

Today im working at home in my own studio called BlackBeatDepot… as u can see from the name… most things i do in here are hiphop and rap productions / remixes… the mcs are out of the german gansta rap scene… but i love them all… peace bros!

Far from blackmusic, I will start a new dance-project at 2002 called BionicBoulevard… If anyone is interested in a collabo please write to olli@BionicBoulevard.com (THIS PROJECT WILL DEFINITLY USE SID-SOUNDS IN EVERY OF ITS PRODUCTIONS! From Quadra-SID and samples…)

Neil

What editor did you use on the c64, and what was your opinion on this editor?

Oliver

My own assemblerscript with turboass (later makroass)… not really a funny job, but there was NO editor which had the flexibility and a short and FAST player u could run inside a game using more than 100% of the irq-time itself… the huelsbeck routine was much too slow. The player nearly needed half of the irq-time… (300 lines??) who could work with that? I visited him once in the later 80s, but i forgot to ask him this question…

Neil

If there was a tune that you wish you could claim as your own what would it be and why?

Oliver

WAR… it s simply too cool to achieve a composition like this… i never found out how to make this high and STEADY flutetriangle (?) sound flying over the whole arrangement… there wasn't any osc left, but robb just give it a spacy dimension like if it was played by 3 oscs… hm… did i mention the breaks near the end? Never heard that in any other music on this planet… i played that track about 500 times i guess…

Neil

How did you come across the current c64 scene?

Oliver

I typed klaewer into the google-machine and found that remix-site… i've forgot the name… remix. phat… ehm… u know what i mean…

Neil

Why did you stop making c64 music?

Oliver

I bought an amiga… after only 3 amiga tracks (maniax, emeraldmine 1 2…) i wanted to return to the c64, but the party was already over… most companies stopped producing c64-gamez…

Neil

Would you ever consider reworking your c64 music using modern day sounds?

Oliver

Nope… 😉 do whatever u want with it… unless u start commercial use of it… perhaps u give me a link where i can download your tracks… I would like to rework an old hubbard-tune… perhaps he wouldnt mind that… perhaps he would mind, if he hears the result? ehm…

Neil

Do you still make any kind of music?

Oliver

Yapp see above.

Neil

What does Oliver do now?

Oliver

He works in a bank in hannover, germany… he's a webprogger (php/mysql) and codes his own great portalsoftware… he's a music-producer… he's 32 years old… he works too much… but he knows the birthday of his girlfriend!

Neil

How would you like to see the current scene develop/improve?

Oliver

The ol' 64-dudes will die out… i would like to see an emulator giving people the chance to compete coding assembler-games and demos with sid-like sounds and lots of sprites in it and so on… with no basic-rom and really structured irq-features… a new computer running as emulation… perhaps as a browser plug-in… the main reason why the coders loved the 64-machine waz that they could do things on it that everybody said: would never work e. g. border-sprites and much more… and they could battle each other by having the coolest code (i think none of the only-gamerz-company-bosses ever knew, what his coders were so proud of…)… but thats not exactly what your question pointed at i guess… ehm… lost…

Neil

Who do you think gives the scene the biggest boost and why?

Oliver

The web and the matrix… who does really know why?

Neil

What would you say was your proudest moment in your career?

Oliver

My pc hung up and i knew why… (related to the last answer in some way…)

Neil

How surprised are you that the c64 scene still going strong after so many years after the c64 demise?

Oliver

Not much… there hasn't been any computer-movement like the c64 in the last 20 years… except for the internet of course…

Neil

Lastly, What would you like to say to the scene?

Oliver

We're getting older, we're growing as a family. We're regular, we're sincere, we have hearts. That's what keeps us together.

The dance project sounds fascinating. Anyone who is interested should indeed contact Oliver.

- Neil