An Interview with Steve Barrett

by Neil Carr

Steve Barrett was one of the earliest composers on the c64. Steve admits that his music wasn't technically ground breaking. Fortunately his talent still shone with some of the most melodic pieces on the c64. Blue Meanies being one of these melodic pieces which
Reyn Ouwehand has expertly covered on his Nexus CD.

Real name: Steve Barrett

Handle: Eggman

Born: 1967

Nationality: British

Interview date: 14 May 2001


Neil

Which c64 composers did you like?

Steve

I was originally attracted to the C64 music scene by the demos of Demon on CNET. Later on it was probably Martin Galway who I rated most highly.

Steve Barrett
Neil

What c64 tune that you created were you most pleased with?

Steve

Chronicles of Omega. A game that didn’t get much recognition. Also, the main tune from Hyperblob, although it takes a while to get going.

Neil

What other c64 sids from other composers did you like?

Steve

Ben Daglish’s title piece for ‘Kettle’ was a fantastic arrangement of a familiar tune. I also thought that Galways’s ‘Comic Bakery’ and Hubbards ‘Master of Magic’ were brilliant.

Neil

Why did you start composing music on the c64?

Steve

In 1986 I borrowed a copy of Electrosound, a primitive music editor and started to compose ‘classical’ style pieces. Later on I started to use SoundMonitor about the same time that I joined CNET and got involved in making demos.

Neil

What were your likes/dislikes about the sid chip?

Steve

It was such a huge leap forward compared to anything that had gone before it that it took a while for composers / programmers to exploit the hardware.
Eventually, it’s deficiencies became more apparent, particularly the inconsistent filters.

Neil

Are you aware of Reyn Ouwehand’s commercially released CD, nexus? And have you heard his cover of your Blue Meanies music. If so what are your thoughts on it?

Steve

I first heard that Reyn had done a remix of this tune quite a while before I actually heard the track. When I eventually heard it I was very impressed, and flattered.

Neil

Why did you stop composing on the c64?

Steve

I left University in 1989 and started ‘real’ work. It was always a part-time arrangement and although I continued on for about a year, I couldn’t really dedicate the time. Besides, it started to become apparent that to be successful in the industry, you really need to competitive on the coding side, an area in which I was quite weak.

Neil

Have you composed on any other format other than the c64?

Steve

The Amiga and Atari ST. I’d like to acquire an Amiga again so I can play some of the old files that I’ve kept that never made it to publication.

Neil

Have you ever considered remixing some of your old c64 tunes using modern instruments?

Steve

On occasions yes. Especially some of the slower, more melodic ones. A few of which I never made it into games.

Neil

What are your fondest memories of the c64?

Steve

It was such a huge leap forward in sound capability that it attracted people like myself who would never got involved in the games industry. There was also the Internet like community on CNET which inspired a very enthusiastic and creative environment.

Neil

Would you ever consider writing music for games again?

Steve

Not realistically. With the advance of technology since the days of the C64, there is now very little difference between computer music and studio music. As a result, the barriers to market are much greater.

Neil

Are you still connected to music in any form?

Steve

No.

Neil

Listening to your music… It seems that you followed the path of strong melodies rather than pushing the c64 to the limit, yet still accomplishing some fantastic pieces of music, would you agree with this?

Steve

Absolutely. As stated before, I was never a great programmer and although the routines that I had written for me by friends were good, they couldn’t compete with the code of Hubbard, Galway etc. Also, getting the best sounds out of the chip required a degree of patience that I didn’t posses.

Neil

Could you explain to our readers a little about your time in the business?

Steve

It was definitely a matter of timing, if I hadn’t joined CNET in 1986 I never would have got any further. I wasn’t truly dedicated to the craft and couldn’t spare a great deal of time. Despite all this, I was a wonderful experience to be part of such a progressive and innovative scene and the money came in helpful whilst living on a student grant. Also, learning to deal independently with companies was a great experience.

Neil

I’m continuously hearing stories of musicians being ripped off; did you ever have this happen to you?

Steve

Not really. A couple of projects / games never made it to final release but I simply reused the music for later projects. I do remember having to hassle Virgin Games for ages before I received payment for Monopoly.

Neil

The sid chip was very limited musically, but do you think musicians can work better with limitations, or do you feel less limitation is better?

Steve

Limitation forces you to concentrate on the core elements of music. If it sounds good on a 1980s computer then it will sound good on anything. When the Amiga came out there seemed to be a glut of repetitive drum / bass / sample tracks which didn’t do the machine justice..

Neil

Zombie Nation released a track commercially with snippets of Lazy Jones, which made an impact in the charts, do you think c64 music can make a real impact commercially?

Steve

I don’t think the current market will really understand the retro element of the C64. But there’s no reason why some of these remix album tracks couldn’t have appeal to todays audience.

Neil

So, do you feel you may write music again, infact maybe you still do.. If so, please explain to our readers what music you do?

Steve

I think I will, I certainly haven’t completely closed the door on music and composition. I would probably concentrate on piano / string based pieces. I’m a big fan of some of the new bands such as Bent and Alpha so might be tempted to try my hand at that style.

Neil

If you are no longer in the music business, what do you do?

Steve

I’m a freelance project manager working mainly in the Telecoms industry. Most of my contracts involve setting up new sites and organising the IT and infrastructure elements.

Neil

Do you miss the days of the c64?

Steve

I miss the raw, pioneering element of the C64 and the fact that much of the progressive coding was done by part-timers and hobbyists.

Neil

What does the future hold for Steven Barrett?

Steve

I’m quite happy to continue on with my current career and pursue my interests. I have a serious travel bug which seems to grow stronger the older I get. I spent most of 1999 travelling the world and am currently making plans to spend the second half of this year backpacking around Eastern Europe.

Neil

Lastly, please would you say a few words to the c64 community?

Steve

The more I read about the C64 community the more I realise how important those years were in giving people a taste of the multi-media world we now enjoy. I hope that the open and organised way that the C64 world is made available to today’s users continues for a long time to come.

With a little more patience and a better editor who knows how good Steve's music could have been… But judging by the strong melodies Steve pumped out again and again, it would have been something else and maybe would and should have hurled him to the status Rob and Martin now enjoy.

- Neil